Where in the World(le)

Where in the World(le)

In the wake of the Wordle maelstrom during lockdown many similar games surfaced. Though my favorite is Quordle (where the player solves four Wordles at once), I’d like to tell you about my experience playing Worldle, the Wordle for geography.

In the wake of the Wordle maelstrom during lockdown many similar games surfaced. Though my favorite is Quordle (where the player solves four Wordles at once), I’d like to tell you about my experience playing Worldle, the Wordle for geography.

Every day, the game displays the silhouette of a country and the player has six guesses to properly identify the country. Once a guess is made, the game will display the distance between the guess and the actual country – as well as the direction.

A screenshot of the game Worldle.

It’s a very simple game. I play it to expand my woefully shallow grasp of geography (my current knowledge of geography is limited to what Carmen Sandiego taught me – by the way, you can now play an immersive version of Carmen Sandiego that uses Google Earth). When I first started playing I had one rule – don’t cheat. Don’t look at a map. As you might imagine, my accuracy was exceedingly low. I won maybe twice in three weeks. Part of the problem was that there are close to 200 countries in the world (I know maybe only 50 of them), I don’t know what their borders look like, and I certainly have no concept of distance (is Africa 1,000 miles across, north to south? 2,000? 5,000?). Heck, I couldn’t even tell you how many oceanic miles there are between Africa and South America. And to top it off, there is no scale for context (Vatican City is as big as Russia in the game).

My strategy was to guess one of the countries I know (Australia, Peru, France, Egypt) just to get in the ballpark. If I got lucky after the first or second guess, I’d be within 1,500 miles. From there it was shots in the dark. Let’s say my guess was Egypt and the feedback I received was that the real country was southwest by 2,485 miles. This is where I would be derailed – I know maybe a handful of countries in Africa by name (there are 55, by the way!) and I honestly couldn’t tell you how far any of them are from Egypt (partly because I don’t know geography, partly because I don’t know how Worldle measures distance – is it from the center of the country I guessed to the center of the proper country? Is it from border to border, because if so that makes a difference).

More often than not I’d wind up floundering about trying to name as many countries as I could in the general area. Happily Worldle provides the right answer after the player exhausts their guesses and even links to the country in Google Maps so I can see how awful I am at geography – but hopefully remember for next time.

Recently I realized that this isn’t really the optimal strategy for learning and have since changed my algorithm. My first guess is still from a handful of strategic guesses (so I can approximate the continent) and then I’ll open up Google Maps and use that as a guide. Now at first you might read this and accuse me of cheating (to that I say, “OK – you tell me how many miles there are between Eswatini and Suriname”), but the reality is that I was learning way more by using Google Maps. It has helped me contextualize where countries are, how big continents are, and relative geographic directions. I have a better appreciation of geography; I have learned way more in the past two weeks of me adopting this strategy than a few months of playing without looking at Google Maps.

I guess there are a few lessons here. It seems I prefer the “lean-in” mode of education. I like being involved in the discovery process. I’m not sure every student does, but I endeavor to give students that opportunity. I know there will be students who will be perfectly happy with the academic analog of guessing at silhouettes, but most crave the proverbial Google Maps to help them contextualize, discover, and build connections.

This exercise has also made me recognize the invisible structural uncertainty that students are destined to encounter. In the case of Worldle, I still don’t know how distances between my guess and the actual answer are calculated. I’m honing in on it and getting more information with every guess. But now that I’m using my new method, it doesn’t really matter what the structural black box is. I’m using tools that circumvent that knowledge deficit. And I’m learning along the way. And this experience has compelled me to try to identify invisible structural knowledge gaps that students are likely to experience. 

Lastly, I think context is necessary. Earlier I mentioned that in the game Vatican City is the same size as Russia (the image of the country in question fills up the screen). I know Russia extends across eleven time zones. It is gigantic. But I didn’t guess properly the day Russia was the country because I don’t know the shape of the country well enough. Had there been any indication of size I would have most certainly gotten it right. The same goes for countries that border the ocean – the game does not alert the player. If it did, I would be able to have more context for my guessing. My takeaway is that it is even more important to contextualize lessons with my students.

Thank you for playing in my geographically-impaired sandbox.


World map image by Grand Scient from Pixabay

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Messy and Wicked Students

Every computer science student has had to program HelloWorld, TowersOfHanoi, and Nim. They are canonical problems that most students are likely to encounter and study in the classroom. Similarly, most math students will study the Fundamental Theorem of Calculus. And most English students are likely to encounter Shakespeare in their education. 

But those problems don’t really exist in the wild for computer scientists. And ask yourself how many students could answer the following questions:

If every locker was completely packed with Jell-O, how long would it take an average human to consume every morsel of this delicious locker Jell-O?​

How many trees are necessary to create a linoleum floor at any given Walmart?

For how long and at what rate would it have to snow at FLCC so that, when melted, the water would fill the volume of Canandaigua Lake?

Imagine you wanted to leave a trail of french fries (end-to-end) from the FLCC campus in Canandaigua to the one in Victor. How many potatoes would be needed for this venture, and how many swimming pools could you fill up with used vegetable oil?

How much human hair has been on this planet since January 1, 1970?

In a Jurassic Park inspired move, scientists have cloned William Shakespeare. What is the elevator pitch for his first hit Netflix series?​

These are known as messy problems; problems that diverge from contained, constrained, well-defined problems. They require some discomfort and a brave departure from classic classroom problem solving. The solution for any one of these problems requires an examination of assumptions. How big is an average potato? Do they shrink when fried? What route am I taking from Canandaigua to Victor? How many fries can I even get from one potato – and won’t some of the fries be shorter and some longer?

Assessing solutions to these problems is not easy either; there most likely is not any clear, definitive answer to any of these problems. There are probably multiple solutions that are right but produce wildly different results – so which solution is the best one? Is there even a best solution?
​
Handstedt goes a step beyond messy problems and posits wicked problems. These are problems that are so complex, the problem itself might not even be easily defined. There are multiple systems competing for resources, conflicting ethos, and moving targets. Students who can work with these vague constraints and can contribute to solutions are wicked students. 

In the interview, Handstedt provides this example:

So the best example, and it’s a horrible example, but everyone will understand it immediately, is COVID. COVID is the perfect, horrible, wicked problem. The dynamics have been changing constantly. Even now, we’re still waiting to get around the bend and say, “Oh, okay now we’ve arrived.”If it were purely a science problem we’d be in great shape because we would have been done early this summer. But there’s politics in play, there’s economics in play, there’s culture in play, there’s religion in play. There’s messaging and communication and images and memes and social media and technology. All of these things are creating a dynamic quality to COVID that makes resolving it very, very difficult. And, of course, we must resolve it. So that’s a wicked problem. 

Similarly, climate change is a wicked problem. And the healthcare system. And sustainability. They’re all organic, evolving things that make defining the problem difficult.

And these are problems that are not existential – they create a clear and present danger to our survival. And they demand knowledge that extends well outside of declarative knowledge. These are the problems that our students will be solving some day.

Challenging students with messy and wicked problems can give them an edge. Learning to pull threads, iterate on ideas, and considering alternative solutions are healthy. And this doesn’t reside solely in STEM disciplines. Paul gave a number of other examples in his interview:

I can, in a literature class, give students a poem and say, “We’ve been studying the Romantic poets, which one of the Romantic poets wrote this poem?” The fact that they’ve never seen the poem isn’t the point. Actually, I might choose to include a poem from a poet they’ve never read. In fact, I might include a poem from a poet who’s not even a Romantic. Thing is, can they analyze? Can they think? Can they explore? Are they being deliberate about their exploration? And what I’m grading them on is not their ability to get to the answer, it’s their ability to travel to make that journey.

He also provided some great ways to encourage broadening the scope of problem solving in a semester-long class (for instance, scaffolding the problems). The second edition of his book, Creating Wicked Students: Designing Courses for a Complex World will be out soon.

In the meantime, you can listen to his interview on the Tea for Teaching podcast.


Rubiks Cube image CC-0 by Karla Hernandez via Unsplash

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